SandCastle Clothing Inventory is a standalone EUP (Extended Uniform Pack) system: full replacement for the server's clothing menu, personal inventory, and in-game shops. It runs entirely on its own, no dependency on any other inventory system or framework economy is required to install or use it.
Drag & drop inventory, saveable/equippable outfits, and admin-built shops where you scan your own EUP pack directly on a live preview ped and decide what's sellable, for what price, and in which category. Every part of it is gender-aware: male and female drawables are scanned, catalogued, and sold separately, so nothing ever shows up broken on the wrong body.
This version goes further than a stock EUP menu: admins can build shops and outfit templates entirely in-game with no file editing, and a bulk generator can catalog an entire EUP pack automatically for servers that don't want to name every single piece by hand.
Features
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Resource name: SandCastle_ClothingInventory
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F3: open/close the clothing inventory
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Right click on an item: context menu (Equip / Give / Inspect / Delete)
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CTRL + right click: equip directly
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SHIFT + right click: add to the active outfit
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Drag & drop: move items between inventory, character, and outfit slots
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/eupadmin: open the admin panel (Shops, Outfits, Scene)
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/givecurrenteup: catalog your currently worn outfit into your inventory
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/eupbulkshop [confirm]: bulk-generate a starter shop from your whole EUP pack
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/wype [license:xxxx]: wipe a player's EUP data only
Changelog
V1.0 – Initial release